Set up your own digital media lab for next to nothing
A green screen, a Mac, and some digital tools turn a tiny storage space into a hi-tech playground for video production that students and teachers love--all with minimal costs involved.
Mass. teacher finds success with flipped model
The flipped instructional model, though not yet mainstream, is still gaining fans in classrooms across the country, some stakeholders say At Memorial Middle School in Fitchburg, Mass., science teacher Christopher Landry spends most of his time crouching down like a catcher, talking to his students one-on-one, instead of standing in front of the board. For the [ Read More ]
2015 K-12 Wi-Fi Buyer’s Guide: The Definitive Guide for Evaluating Wireless LANs in School Districts
Today’s Wireless LAN offerings can give schools tremendous power to enhance the overall learning experience. Deployed correctly, Wi-Fi can help students use their own devices to learn in new and different ways.
edWeb, Games4Ed launch game-based learning initiative
edWeb.net, a professional learning and social network for the education community, is partnering with Games4Ed, a new organization recently established to further the use of games and other immersive learning strategies in schools, to expand and deepen collaboration on game-based learning.
Why games? High-quality games are unique in that they provide all three pillars necessary for learning success: high engagement of the learners (have you ever watched someone totally engrossed in a game?); effective learning (game players learn both academic content and higher-level skills such as collaboration, problem solving, and persistence); and embedded assessment (games provide immediate feedback to players and can track competencies without the need for external testing).
Games4Ed was formed by over 25 representatives from different sectors of gaming and education who came together to examine the possibilities and issues regarding the use of game-based learning on January 20, 2015. The group is establishing collaborations between educators, researchers, game developers, publishers and policy makers to further the use of games and other immersive learning strategies in schools to help the education sector fulfill the mission of preparing all children to become successful 21st century learners and citizens. Games4Ed is a nonprofit organization, and the directors are Larry Cocco, Mitch Weisburgh, and Lucas Gillispie.
Next page: How Games4Ed will use edWeb.net's platform
Games4Ed will be using the edWeb.net platform to create private working groups to support their broad-based education industry collaboration. They will also be partnering with edWeb.net to co-host the Game-Based Learning community on edWeb.net, which has grown to nearly 9,000 K-12 and higher education educators, who are collaborating on integrating the principles, assessment advantages, and motivating aspects of games into learning. Games4Ed joins the Education Technology Industry Network of SIIA, ISTE GSN, and ISTE VEN, as a content co-host of the professional learning community.
Games4Ed's partnership with edWeb.net launched with a webinar presentation by Lucas Gillispie and Steve Isaacs on "More Than Fun & Games: The Games4Ed Initiative." Lucas and Steve are game-based learning educators and members of Games4Ed. Their presentation introduced the Games4Ed mission and its goals for ensuring that games are considered effective tools for learning. Lucas and Steve also shared how they successfully introduced game-based learning at their own schools, as well as tangible examples of effective game-based learning practices.
When students become entrepreneurs, real learning happens
Some are embracing their entrepreneurial spirit right at school, engaging in a style of project-based learning that helps make lessons come alive and touches on almost every aspect of the curriculum.