ASCD launches digital resource for teachers
ASCD has launched ASCD myTeachSource--a classroom-focused, teacher-driven digital subscription that delivers monthly topic packs on popular instructional strategies.
The new product, which debuted at the 2015 ASCD Conference on Educational Leadership in San Diego, Calif., is designed for ease of use and is accessible from computers or mobile devices. Teachers can learn about all of the product’s features and sign up for a free trial at myteachsource.ascd.org.
“At ASCD, we strive to provide professional learning solutions to meet the diverse needs of all educators, and the launch of ASCD myTeachSource is the next major step in that mission,” said Deborah S. Delisle, ASCD executive director and CEO. “This digital subscription product will empower teachers to take charge of their own professional learning by accessing the resources most relevant to them at the times when new tools, strategies, and ideas are needed the most. We look forward to getting teachers started with myTeachSource and to also see how new tools and content will continue to develop the product over time.”
ASCD myTeachSource is currently available free for all ASCD members and can also be purchased as a stand-alone annual subscription for $29 per year. Subscriptions are available at a discount when purchased for a group of teachers or school team.
The product features include
• Practical, evidence-based articles, tools, links, and discussion prompts delivered as part of monthly topic packs. Current topic packs include formative assessment, classroom management, and student engagement, and new packs will be added each month.
• Video content that models best practices.
• Actionable tools, such as checklists, reproducibles, and rubrics to enable teachers to put what they’ve learned into practice. Starting in December, new resources―articles, videos, or tools―will be added weekly.
• Discussion threads that enable teachers to share their knowledge and learn from one another.
ASCD myTeachSource is designed to enable personalized professional learning paced and driven by the individual user. Users can customize their learning experience by taking notes within the platform, saving favorite content, using tags to create collections, and filtering relevant topics. All saved notes, favorites, and tags will be available users from the menu at any time during navigation.
Minecraft coding, plus apps upon apps
Each Friday, I’ll be bringing you a recap of some of the most interesting and thought-provoking news developments that occurred over the week.
I can’t fit all of our news stories here, though, so feel free to visit eSchoolNews.com and read up on other news you may have missed.
In this week’s news:
New Minecraft tutorial teaches kids coding
A free Minecraft coding tutorial from Microsoft introduces players ages 6 and older to basic coding contained within the popular game.
7 fun apps to build student thinking skills
Looking to give students — or your colleagues — a way to hone their thinking and problem-solving skills while having fun? These free puzzles and games might do the trick.
Are schools really wasting money on computers?
A recent OECD report recommends that students must develop the 21st century skills necessary to effectively communicate, collaborate, think, and create as global citizens. As educators, this is what we are preparing our students to do. Technology supports students in reaching these goals, but tech alone has never been enough and it never will be. Students cannot achieve these goals without the support of a skilled teacher.
11 tech integration tips to share with your school
Embarking on a technology integration plan or beginning a technology pilot can be daunting. However, mapping out a clear path, being flexible, and communicating the stakeholders can help that plan be successful.
Nureva launches cloud-based collaboration system
Nureva Inc., a collaboration solutions company, announces two models of the Span classroom collaboration system, the WM210e and the WM220e.
Designed for use in classrooms, media centers and innovation labs, the Span classroom collaboration system draws upon familiar, simple and flexible tools already widely used in paper-based creative processes in the classroom including sticky notes, sketches, images and flip charts.
The system uses a software-as-a-service (SaaS) model to enable collaboration on an expansive 40' (12.2 m) digital canvas. Students create their input on their personal devices, either a computer or a tablet, and share it on the digital canvas in the cloud.
The single-projector WM210e model or dual-projector WM220e model transforms classroom walls into a 10' or 20' (3.1 m or 6.1 m) interactive panoramic workspace for small-group or whole-class collaboration on the digital canvas.
The Span system can aid in developing 21st-century skills including creativity, critical thinking, collaboration and communication. Students use their personal devices to capture their thoughts and when ready, they add these ideas to the shared virtual canvas that is accessed online and projected in panoramic view on a wall. A group or an entire class can then work together to classify, discuss, debate and refine ideas. Everyone’s contributions are visible, enabling all students to actively participate in discussions and learning. Best of all, collaboration doesn’t end when class does. One session can easily lead to further exploration, and students can continue to work on the canvases in real time from other computers, tablets or large-format interactive displays anywhere.
“Educators today are looking for solutions that make the most of the technology already in place in their schools,” said Nancy Knowlton, Nureva’s CEO. “The Span system addresses these needs while giving students the means to actively collaborate anytime, anywhere.”
How Technology Is Creating the Library of Tomorrow
Explore a university library that incorporates collaboration technology to create an engaging learning environment. Read the case study about the James B. Hunt Jr. Library at North Carolina State University to learn how the school has created a technological center that supports the full lifecycle of research.
Immersive Technologies Benefit Research and Collaboration in Education
Virtual environments can immerse students in realistic conditions so they can safely practice and learn from their mistakes. Download the paper, “Visualization and Simulation for Research and Collaboration,” to learn how this technology can benefit your organization.